XV.

[Enter the green door.] Sleep does not wash over you so much as it drowns you. A sleep like death, like your death, there in the ruins of the past. You dream of black wings taking flight. Perception Check: 6Failure Stolas is flying somewhere as you slumber. In your dreams, you have a bird’s eye… Continue reading XV.

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XIV.

[Tiebreaker: Heads. Return home for the day.] You draw your cloak over your shoulders, patting off its accumulated alleyway dirt, and raise its hood to conceal your face. At first you intend to push ahead and seek out the secret green door Stolas spoke of. But under the heavy weight of your cotton cloak, a… Continue reading XIV.

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XIII.

[Many questions pour forth from you.] You sit in a trance. All you are aware of is the composite being in front of you, seeing through you as if you were a pool of still water. “Thou art brimming with questions, Cirrus Mist,” Stolas says. “Thy spirit is restless. Like a player grown tired of… Continue reading XIII.

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XII.

[Offer praise to the occult king.][Ask the occult king for advice.] “Wise Stolas,” you incant. “Many-eyed Stolas. Secret King with innumerable familiars.” The daemon tilts its raven head. Your eye inside its mouth stares at you, unblinking. “Come now, Mist-child. Thy tongue grows heavy with flattery.” “It is not flattery but honest praise, Wise King.… Continue reading XII.

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XI.

[Commune with the vermin.] In a dead end corner of a darkened alleyway in the quietest neighborhood you can find, you meditate. The heavy smell of sewage lays thick here, and piles of discarded rubbish conceal your presence. You carefully draw your cloak out beneath you as you take a seat on the damp ground.… Continue reading XI.

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X.

In terror then I turnedMy back upon the infernal band, and fledTo my own place, and closed my door; distraughtAnd like a drunkard who sees all things twice,With feverish troubled spirit, chilly and sick,Wounded by mystery and absurdity! –The Seven Old Men, Charles Baudelaire [Five years later.] “Fuck!” “Fuckity fuckity fuck!” “Sheeeeeeeeeyit!” A barrage of… Continue reading X.

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IX.

[Take an opportunity attack and cast Ray of Frost on Sister Margrite.] Father Velholme makes an opportunity attack against Cirrus Mist: Miss. The heavy ceremonial scepter swings down at you in a wide arc. Father Velholme’s momentum works against him, and you step out of the way as he lurches forward with the swing. You… Continue reading IX.

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VIII.

[Cast a Ray of Frost at Sister Margrite.] Initiative!Cirrus Mist = 19Sister Margrite = 9Father Velholme = 7 An image flashes through your mind of a wild hog you once put down to protect the orphanage. The cold of deep darkness, the cold of your blood, bruising animal flesh and boring in, leaving a crater… Continue reading VIII.

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VII.

[Stealthily enter, prepared to intervene.] On either side the ruined chapel lie empty frames that once held stained glass windows. Their bottom sections stand only a few feet off the ground. Better to enter from an unexpected angle, you decide, and close the distance. The time to act may be soon. Stealth Check: 5Failure You… Continue reading VII.

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VI.

[Follow them from a distance.] This is not the first time you have slipped under the notice of your guardians. At strange hours of the day you have peered between loose boards in the orphanage to spy Sister Margrite drawing blood over parchment, Father Velholme offering unfamiliar prayers read from elusive tomes you have only… Continue reading VI.

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